For Educators Grades 6–12

The "UN-TILTED"
Educator Dashboard

Classroom Resources for Grades 6–12

Evidence-based emotional regulation tools delivered through
cinematic storytelling and gameplay.

PauseBreatheCool DownConnect
The Foundation

The "Start Here" Guide

The Master PDF

This is the single document that holds the whole vision together. The complete framework — narrative, science, and step-by-step classroom implementation — in one place.

What's inside:

The Hero's Journey Narrative The explanation of the move from Recognition to Mastery — the arc that connects the film, the game, and the classroom.
SEL Skill Mapping A one-page chart showing exactly how Pause, Breathe, Cool Down, and Connect align with state standards and CASEL competencies.
The "Say / Do" Script Step-by-step instructions for running the full Art Project → Film → Game sequence in your classroom.
Download Master PDF Available at launch
Printable Assets

The Activity Pack

Download just the handouts you need for the day. Each asset is designed to stand alone — use them together or in any sequence that works for your classroom.

Expression Gallery

The "Sticky Stan" Expression Gallery

A high-res PDF of the full emotional expression faces students will reference for their art project. Stan's expressions map directly to the four core skill states.

High-Res PDF Art Project Grades 6–12
Body Mapping

The "Analog MOD" Worksheet

The humanoid body-mapping template for mapping "internal code" and word-fills. Students locate where emotions live in their body and name what activates them.

Printable PDF SEL Activity Individual & Group
Universe Lore

The "Intel Notebook" Pages

Printable versions of Aaron's lore — Mind Ninjas, Tilt Shogun, and the full UN-TILTED universe — so students can read the "intel" even without a screen.

Printable PDF Lore & Narrative Screenless Option
The Presentation

The Visual Deck

The ready-to-project slide deck for your classroom. Everything you need built in — Pixar examples, the film link, the game mission, and hashtag instructions.

Open it. Project it. Teach it. Available in both Google Slides and PowerPoint so you can edit to fit your class.

Pixar / film examples built-in
Film screening link embedded
Game mission walkthrough slides
Hashtag + social challenge instructions
Fully editable — customize for your class
Speaker notes on every slide
Assessment & Reflection

Assessment &
Reflection Tools

Fast, focused tools that close the loop — connecting what students experience in the game to what they'll apply in their lives.

3-Minute Reflection

The Exit Ticket

A quick end-of-session reflection sheet where students identify which "Enemy" they faced in the game and which SEL skill they'll commit to using at home.

Reflection prompts include:

  • Which emotional "Enemy" did you face today?
  • Which skill did you use to beat it?
  • Where will you use this skill this week?
Systems Thinking Prompts

The Discussion Guide

Specific discussion prompts differentiated by tier — designed to surface the systems thinking concepts underneath the game narrative.

Middle School

Discussion prompts focused on personal emotion recognition and peer connection. Grades 6–8

High School

Systems-level prompts exploring emotional regulation, identity, and community impact. Grades 9–12

Bring it to your school.

Ready to run the full Art Project → Film → Game sequence? Reach out to bring a live activation to your campus.