The "UN-TILTED"
Educator Dashboard
Classroom Resources for Grades 6–12
Evidence-based emotional regulation tools delivered through
cinematic storytelling and gameplay.
The "Start Here" Guide
The Master PDF
This is the single document that holds the whole vision together. The complete framework — narrative, science, and step-by-step classroom implementation — in one place.
What's inside:
The Activity Pack
Download just the handouts you need for the day. Each asset is designed to stand alone — use them together or in any sequence that works for your classroom.
The "Sticky Stan" Expression Gallery
A high-res PDF of the full emotional expression faces students will reference for their art project. Stan's expressions map directly to the four core skill states.
The "Analog MOD" Worksheet
The humanoid body-mapping template for mapping "internal code" and word-fills. Students locate where emotions live in their body and name what activates them.
The "Intel Notebook" Pages
Printable versions of Aaron's lore — Mind Ninjas, Tilt Shogun, and the full UN-TILTED universe — so students can read the "intel" even without a screen.
The Visual Deck
The ready-to-project slide deck for your classroom. Everything you need built in — Pixar examples, the film link, the game mission, and hashtag instructions.
Open it. Project it. Teach it. Available in both Google Slides and PowerPoint so you can edit to fit your class.
Assessment &
Reflection Tools
Fast, focused tools that close the loop — connecting what students experience in the game to what they'll apply in their lives.
The Exit Ticket
A quick end-of-session reflection sheet where students identify which "Enemy" they faced in the game and which SEL skill they'll commit to using at home.
Reflection prompts include:
- Which emotional "Enemy" did you face today?
- Which skill did you use to beat it?
- Where will you use this skill this week?
The Discussion Guide
Specific discussion prompts differentiated by tier — designed to surface the systems thinking concepts underneath the game narrative.
Discussion prompts focused on personal emotion recognition and peer connection. Grades 6–8
Systems-level prompts exploring emotional regulation, identity, and community impact. Grades 9–12
Bring it to your school.
Ready to run the full Art Project → Film → Game sequence? Reach out to bring a live activation to your campus.