Roblox Game
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Rage
Fighters
Fight through emotional chaos,
master your rage, and evolve
into an unstoppable force.
A Ryzo Studios × Equimundo production
Built by Aaron.
Played by everyone.
Rage Fighters is a melee fighting game on Roblox that brings the world of Release The Beast into playable form. The game is presented as Aaron's own creation — built by the film's protagonist to process the emotional storm inside him.
The genre itself came from the audience. Boys who watched early screenings of Release The Beast named the emotions immediately: anger, fear, shame, frustration. When asked what game they wanted? A fighter.
Know where
you're fighting.
EmoDojo
The training ground. Where players first learn to face their inner world — confronting the emotional enemies that have been running the show.
Rage Storm
The storm inside. Overwhelming, explosive, disorienting. Players learn that the rage isn't the enemy — losing control of it is.
Toxic Zone
Where the inner critics live. Shame, self-doubt, the voice that says you're the problem. The hardest zone — and the one that hits closest to home.
Real skills.
Real power.
Players unlock four core skills that work as both game mechanics and real emotional tools. The combat isn't just a metaphor — it's practice. Every move maps to something a player can use outside the game.
Educator Guide →Pause
Force field & teleport to safetyStop the action before it escalates. In-game: creates a protective force field and lets players teleport to safety. In life: the moment before the reaction.
Breathe
Restore health & calm the chaosReset and recover. In-game: restores health and calms the surrounding chaos. In life: the physiological reset that changes what happens next.
Cool Down
Environmental combat advantagesUse the environment, not just your fists. In-game: unlocks combat advantages in the environment. In life: changing your context when your internal state won't shift.
Connect
Make meaningful bonds through playYou can't win alone. In-game: making meaningful bonds unlocks new abilities. In life: the thing kids most need — and least expect to find in a fighter.
Aaron's design
thinking.
Hidden notebook pages scattered throughout the game reveal how Aaron built Rage Fighters — showing his thinking as he folded real emotional skills into the mechanics.
They bridge the fight on screen with the one inside, giving players a window into why the game works the way it does — and why those same moves work in real life.
Made possible by
The Caring Masculinities Fund
A fund led by Gary Barker, CEO of Equimundo: Center for Masculinities and Social Justice, to support organizations worldwide in engaging men and boys to advance gender equality. Equimundo also provided visibility and strategic guidance throughout development.