Annual Report

2025:
A year of
power-ups.

A look back at the milestones, moments, and impact of our biggest year yet.

Impact at a Glance
14 cities Activations held across the US
4,200+ kids Directly reached through events and screenings
38 schools Partner schools and districts
2 research University research partners
1 film Completed animated short film
potential Kids learning to harness their emotions
The Year in Milestones

Month by month.

Jan

Research Partnership Announced

Formalized partnership with Stanford University SEL Lab and UCSF Child Development program.

Mar

SXSW EDU Debut

"Release The Beast" screened to packed audiences at SXSW EDU. Standing ovation. Three new partner inquiries that week.

Apr

Bay Area School Activation Tour

First activation tour: 6 schools, 4 days, 800+ kids. Real feedback. Real iteration.

Jun

Rage Fighters Beta Launch

First public beta of Rage Fighters on Roblox. 2,000+ players in the first 48 hours.

Aug

Engagement Guide Release

Published first set of Teacher and Parent Engagement Guides — downloaded 1,200+ times in the first month.

Oct

National SEL Conference

Presented research findings and methodology at the CASEL National SEL Conference in Chicago.

Dec

Year 2 Planning Begins

2026 activations mapped out. New content partnerships in development. More to announce soon.

"This year we found out that kids are ready for this conversation. They've been waiting for someone to take their emotions seriously. We just had to show up."

— Ryzo Studios, 2025
Looking Ahead

2026 and beyond.

More activations. More cities. New content. Deeper research. A merchandise line. And the next chapter in the Ryzo universe — already in development.

50+ activation cities planned
Rage Fighters full game release
New film content in development
Merchandise launch
Expanded research publication