Our Mission

Impact
Franchise
Studio.

We don't just tell stories. We build digital doorways that turn passive entertainment into personal agency.

Who We Are

A new kind
of studio.

Ryzo Studios is an Impact Franchise Studio. That means we aren't making content to fill a slot — we're building worlds designed to move young people from the inside out.

We operate at the intersection of world-class entertainment and genuine purpose. Not one or the other. Both — at full intensity.

Our founders come from Pixar Animation Studios. Our science partners are at Stanford and UCSF. Our audience is the next generation of people who will inherit a complicated world — and we believe they deserve stories that take them seriously.

Our Purpose

Meet young people
where they live.

Our audiences don't wait for a film to come to them. They're in Roblox at midnight. They're watching YouTube in the back of a car. They're scrolling before school. They live in a fractured, high-speed, deeply emotional world — and that's exactly where we show up, with fiercely entertaining stories that spark internal shifts and external activation.

GamingAnimated FilmDigital StoriesLive Experiences
How We Do This

Three principles.
Every project.

01

We create franchises, not films.

We see the story through the same prism our audiences see their world. Roblox. YouTube. Netflix. YA novels. Merch. All of it is part of how they connect with, explore, and take action around a story and its core themes.

"Release The Beast" isn't a film with a game attached. Rage Fighters isn't a game inspired by a film. They are two entry points into the same living world — designed to be experienced together, in any order, on any platform.

02

We prize genuine entertainment.

We make things that young people connect to and want to play and watch — using all the tools of great storytelling. Character. Stakes. Emotion. Surprise. Beauty.

Impact that doesn't entertain first isn't impact. It's homework. And kids can tell the difference. We don't make homework.

03

We drive impact.

Our stories are designed to give the audience a way to transform themes into action in their lives. Not passive consumption — personal agency. Not awareness — activation.

Every Ryzo franchise is built with a clear answer to the question: after experiencing this, what can a young person do differently? That answer shapes everything — the story, the game mechanics, the live events, the take-home resources.

The Model

One world.
Every platform.

The Ryzo Franchise Model starts with a theme that matters — something young people are actually living through — and builds it out across every medium where they spend their time.

The film makes them feel it. The game lets them practice it. The live events let them talk about it. The guides help the adults in their lives support it. And the merch lets them carry it with them.

This isn't marketing. It's architecture.

Animated Film Feel it
Roblox Game Practice it
Live Activations Talk about it
Educator Guides Support it
YA Novels Go deeper
Merchandise Carry it
The Science

Rigorous research.
Real outcomes.

Every Ryzo franchise is developed in active partnership with researchers at Stanford University and UCSF. Not as a validation exercise — as a creative constraint. The science shapes the story, the game mechanics, and the activation model.

Because we don't want to move kids emotionally. We want to move them measurably.

Stanford University

Social-emotional learning, growth mindset, and educational psychology research shapes our curriculum and content design.

UCSF

Child development and clinical research ensures our content is developmentally appropriate, trauma-informed, and clinically sound.

Build with us.